Media Summary: This is my individual assignment for RTCG. Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ...
Space Partitioning Binary Space Partitioning - Detailed Analysis & Overview
This is my individual assignment for RTCG. Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ... Learn how to build epic procedural dungeons using This video covers a brief overview of trees in general, then focuses on a balanced Authors: Zhiqin Chen, Andrea Tagliasacchi, Hao Zhang Description: Polygonal meshes are ubiquitous in the digital 3D domain, ...
Introduces the basic properties of BSP Trees. For more info please visit: and subscribe to my blog Follow me on twitter: ... Computer Graphics (MTAT.03.015) course learning video.