Media Summary: In the greatest move of fusion since Vega and Goku, F*ck Unity Software Inc. (Unity Technologies) Licensing so ass, and feature depreciation so bad, I had to build my own Welcome to this series building a Swarm Shooter in C++! In this video we apply the object pool pattern to enemies, building an ...

Raylib X Unreal Engine Awesome - Detailed Analysis & Overview

In the greatest move of fusion since Vega and Goku, F*ck Unity Software Inc. (Unity Technologies) Licensing so ass, and feature depreciation so bad, I had to build my own Welcome to this series building a Swarm Shooter in C++! In this video we apply the object pool pattern to enemies, building an ...

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Raylib x Unreal Engine = AWESOME!
Leaving Unreal (and game engines) for Raylib
Raylib's Awesome New Superpower!
Building my own custom game engine with Raylib and C++
Unreal Engine... 6?  Closer Than We Thought!
Spawning a Swarm of Enemies - C++ Swarm Shooter with Raylib (no Engine) (#11)
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Raylib x Unreal Engine = AWESOME!

Raylib x Unreal Engine = AWESOME!

In the greatest move of fusion since Vega and Goku,

Leaving Unreal (and game engines) for Raylib

Leaving Unreal (and game engines) for Raylib

I have recently started diving into

Raylib's Awesome New Superpower!

Raylib's Awesome New Superpower!

Raylib

Building my own custom game engine with Raylib and C++

Building my own custom game engine with Raylib and C++

F*ck Unity Software Inc. (Unity Technologies) Licensing so ass, and feature depreciation so bad, I had to build my own

Unreal Engine... 6?  Closer Than We Thought!

Unreal Engine... 6? Closer Than We Thought!

We got some details today about

Spawning a Swarm of Enemies - C++ Swarm Shooter with Raylib (no Engine) (#11)

Spawning a Swarm of Enemies - C++ Swarm Shooter with Raylib (no Engine) (#11)

Welcome to this series building a Swarm Shooter in C++! In this video we apply the object pool pattern to enemies, building an ...