Media Summary: Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support
Coding Math Episode 21 Bitmap - Detailed Analysis & Overview
Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ... Video for my inverted classroom "Database Systems". The complete list of videos, slides, and additional material is (will be) ... This video continues the discussion about vector
This week we turn our postcards in space into a spinning 3D carousel. Support In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we discover a couple of neat tricks to using Bezier curves. Support